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A general thread on iPhone, iPad and Mac programming
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on October 7, 2010, 08:40
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5 Posts in 5 Topics Made by 34 Members. Latest Member: Jetstaist
Latest Post by admin
on October 7, 2010, 08:40

Comments
Comment from soundcore - October 7, 2010 at 4:37 am

Cool. I have just begin looking at cocos2D but am writing a game using 100% Cocoa and Core Animation which should be available on the App Store soon. I plan to do all subsequent 2D games with cocos2d once I learn it.

Comment from soundcore - October 7, 2010 at 4:38 am

There is also an APRESS book coming out soon devoted entirely to cocos2d development. There is also Beginning iPhone Games Programming from APRESS which is 750 pages, which I am reading now.

Comment from soundcore - October 7, 2010 at 4:40 am

Hello all. My name is Mike and I’m an iPhone/iPad/Mac programmer. I’ve been programming the Mac for 18 years and used to work at Apple.

Comment from soundcore - October 7, 2010 at 4:44 am

A protocol method for seeing if an iOS device supports GameCenter:

// Header file:

#import
#import

// Defines

#define kMinGameCenterMajorOSVersionString @”4″
#define kMinGameCenterMinorOSVersionString @”1″

// Protocols

@interface UIDevice ( UIDeviceAdditions )

- (BOOL)hasGameCenterOS;

- (UIInterfaceOrientation)mapUIDeviceOrientationToUIInterfaceOrientation:(UIDeviceOrientation)orientation;

@end

=======================

// Implementation file:

#import “UIDeviceAdditions.h”

@implementation UIDevice ( UIDeviceAdditions )

#pragma mark- Game Center

///////////////////////////////////////////////////
// See if we have a valid Game Center OS running.
///////////////////////////////////////////////////

- (BOOL)hasGameCenterOS
{
Class gcClass = nil;
NSArray *systemVersionStringComponentStringsArray = nil;
NSString *systemVersionString = nil;
NSString *foundMajorSystemVersionString = nil;
NSString *foundMinorSystemVersionString = nil;
NSComparisonResult majorResult = 0;
NSComparisonResult minorResult = 0;
BOOL hasIt = NO;
BOOL keepGoing = NO;

// Check for availability of GKLocalPlayer class…

gcClass = ( NSClassFromString( @”GKLocalPlayer” ) );

// Check OS version…

systemVersionString = [ UIDevice currentDevice ].systemVersion;
if( systemVersionString )
{
// Get version string components array…

systemVersionStringComponentStringsArray = [ systemVersionString componentsSeparatedByString:kDotStringKey ];
if( systemVersionStringComponentStringsArray )
{
// Make sure we have some before accessing array or we will crash…

if( [ systemVersionStringComponentStringsArray count ] )
{
//////////////////////////////////////
// Compare 1st component to major…
//////////////////////////////////////

foundMajorSystemVersionString = [ systemVersionStringComponentStringsArray objectAtIndex:0 ];
if( foundMajorSystemVersionString )
{
majorResult = [ foundMajorSystemVersionString compare:kMinGameCenterMajorOSVersionString ];
if( ( majorResult == NSOrderedSame ) || ( majorResult == NSOrderedDescending ) )
{
// Major is good…

if( ( [ systemVersionStringComponentStringsArray count ] > 1 ) && ( majorResult == NSOrderedSame ) )
{
// Keep going because we have more than one component and we’re on version 4.x…

keepGoing = YES;
}
else if( ( majorResult == NSOrderedDescending ) && gcClass )
{
// No need to continue since we know we’re on a later *major* version than 4.x…

hasIt = YES;
}
}
}

//////////////////////////////////////////////
// Compare 2nd component to minor, if any…
//////////////////////////////////////////////

if( keepGoing )
{
foundMinorSystemVersionString = [ systemVersionStringComponentStringsArray objectAtIndex:1 ];
if( foundMinorSystemVersionString )
{
minorResult = [ foundMinorSystemVersionString compare:kMinGameCenterMinorOSVersionString ];
if( ( ( minorResult == NSOrderedSame ) || ( minorResult == NSOrderedDescending ) ) && gcClass )
{
// We’re on at least 4.x or later so return YES…

hasIt = YES;
}
}
}
}
}
}

return hasIt;
}













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